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| °ÔÀÓ ±âȹ (Planning Dept.) ä¿ë ´ã´çÀÚ: ±Ç´ëÈ£ ½ÇÀå(berrdo@zepetto.com)
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| - °ÔÀÓ µðÀÚÀÎ (°ÔÀÓ¿¡ Æ÷ÇԵǴ ½Ã½ºÅÛ, °¢Á¾ UI ¹× ½Ã³ª¸®¿À, ¼¼°è°üÀ» ±âȹÇÏ´Â ¾÷¹«¸¦ ´ã´çÇÏ°Ô µË´Ï´Ù.) |
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| - ·¹º§ µðÀÚÀÎ (°ÔÀÓ ³» ¿ùµåÀÇ ±¸Á¶ ¼³Á¤ µî ½ºÅ×ÀÌÁö ±¸¼º°ú °ü·ÃµÈ ÃÑüÀûÀÎ ¾÷¹«¸¦ ´ã´çÇÏ°Ô µË´Ï´Ù.) |
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| - QA / GM (°ÔÀÓÀÇ ¿À·ù üũ, Àç¹Ì ¿ä¼Ò ¹× À¯Àú ÆíÀǼº °ËÁõÀ» ÅëÇØ ´õ¿í ³ôÀº À¯Àú ¸¸Á·µµ¸¦ ¸ñÇ¥·Î ÇÕ´Ï´Ù.) |
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| ±×·¡ÇÈ µðÀÚÀÎ (Art Dept.) ä¿ë ´ã´çÀÚ: ±èÁ¤Çö ½ÇÀå (yanni@zepetto.com) |
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- ¹è°æ (Àü¹ÝÀûÀÎ Stage Á¦ÀÛ ¾÷¹«¸¦ ¼öÇàÇϸç, ±¸Á¶ ÀÛ¾÷ Modeling ¹× TextureÁ¦ÀÛ ¾÷¹«¿Í ¿£Áø °ü·Ã ÀÛ¾÷À»
¼öÇàÇÕ´Ï´Ù.) |
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| - FX (°ÔÀÓ¿¡ »ç¿ëµÇ´Â effect Á¦ÀÛ ¾÷¹«¸¦ ¼öÇàÇÕ´Ï´Ù.) |
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| - UI (°ÔÀÓ¿¡ »ç¿ëµÇ´Â User Interface ¹× °¢Á¾ ÀÎÅÍÆäÀ̽ºÀÇ Á¦ÀÛ ¾÷¹«¸¦ ¼öÇàÇÕ´Ï´Ù.) |
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- Model & Texture (Àü¹ÝÀûÀÎ Modeling°ú Texture ÀÛ¾÷À» ¼öÇàÇϸç Character, Item, Object Á¦ÀÛÀÌ Æ÷ÇÔµÈ
¾÷¹«¸¦ ¼öÇàÇÕ´Ï´Ù.) |
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| - Animation (°ÔÀÓ¿¡¼ ¿òÁ÷ÀÌ´Â ¸ðµç Character¹× ObjectÀÇ Setting ÀÛ¾÷°ú Animation ÀÛ¾÷À» ¼öÇàÇÕ´Ï´Ù.) |
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| - ¿øÈ (°ÔÀÓ ³» ¸ðµç Character ¹× Stage ÄÁ¼ÁÀ» ¼³Á¤ÇÏ´Â ¿øÈ ÀÛ¾÷À» ¼öÇàÇÕ´Ï´Ù.) |
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| ¿£Áö´Ï¾î¸µ(Engineering Dept.) ä¿ë ´ã´çÀÚ: ±è¼º¹é ½ÇÀå (goat@zepetto.com) |
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| - Ŭ¶óÀÌ¾ðÆ® (3D, 2D, AI, Sound, Network, GUI, HUD ±â¼úÀ» ±â¹ÝÀ¸·Î Ŭ¶óÀÌ¾ðÆ®¸¦ °³¹ßÇÕ´Ï´Ù.) |
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| - ¼¹ö (TCP, UDP, Data Base ±â¼ú ±â¹ÝÀ¸·Î Ŭ¶óÀÌ¾ðÆ®¿Í Åë½ÅÀ» ÇÏ´Â ¼¹ö¸¦ °³¹ßÇÕ´Ï´Ù.) |
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- Game Tool (MFC, Win32API ±â¼ú ±â¹ÝÀ¸·Î °ÔÀÓ °³¹ß¿¡ ÇÊ¿äÇÑ ÅøÀ» °³¹ßÇÕ´Ï´Ù. World Tool,
Effect Tool, Log, Viewer, etc) |
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| RnD (RnD Dept.) ä¿ë ´ã´çÀÚ: ÀÌÁø±Õ ½ÇÀå (earring@zepetto.com) |
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- RnD (Â÷¼¼´ë °ÔÀÓ ¿£Áø ±â¼úÀÇ ¿¬±¸ ¹× °³¹ßÀ» À§ÇÑ ºÎ¼·Î, i3EngineÀÇ °³¹ß ¹× °ü·Ã ToolÀÇ Á¦ÀÛÀ» ¸ñÇ¥·Î
ÇÕ´Ï´Ù.) |
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